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  • 17 Oct 2008 5:00 PM | Deleted user

    Dr. Mayhew has been kind enough to provide a PDF copy of slides for her upcoming workshop.

    mayhew_1dayefficiencytriupafinal.pdf

  • 17 Sep 2008 5:00 PM | Deleted user

    [gallery]

    TriUPA “Effective Prototyping” workshop from Abe Crystal on Vimeo.

    Overview

    Todd Warfel (see his site, http://toddwarfel.com/, for updates on prototyping, includes slides from previous presentations, and surveys on prototyping practices) presented "Effective Prototyping" on Monday, September 15th. This was TriUPA's first full-day workshop. Nearly 60 TriUPAians from around the Triangle attended. Special thanks to TriUPA's generous sponsors, who made this workshop (and all of TriUPA's events!) possible:

    • Lulu
    • GSK
    • BlueCross BlueShield
    • Insight
    • Lenovo
    • Hesketh.com
    • Capstrat
    • User-View
    • SAS

    Abe's take

    Here are some of my notes from the workshop. Please add your own comments, notes, and pictures on the TriUX blog!

    Todd emphasized the value of prototyping as a "generative process" that supports collaboration. Prototyping (as opposed to documentation/specification) supports "being on the same page" and creating new design ideas.

    He described MessageFirst's design process, known as DRIVE (discovery and research, interaction and visualization, engineering). In this process, "every system we build starts with sketches." MessageFirst emphasizes paper sketching and creates dozens or hundreds of paper skethches to explore ideas before moving into digital prototyping. Paper is "the least intimidating toolkit out there" and has the unique property that clients or stakeholders "can destroy it" (modify, annotate, etc.). This mutabiilty encourages the co-creation of design ideas.

    Sketches are best shared in a "design studio" process, in which designers present sketches, accept critique ("don't get attached to your designs"), and annotate/revise. In the workshop, we practiced this process by creating simple sketches and paper prototypes, then presenting them to the group for discussion and critique. Todd noted that this design studio process is underused in software design.

    Overall, MessageFirst focuses on creating ideas and discussion quickly through generative sketching. As the team works through a 6-8 week design cycle, weekly update/review meetings keep clients in the loop. Ultimately, "production-ready" HTML/CSS/Javascript are provided to clients, and the designers then work with the clients IT team to help make sure the design is implemented as they had envisioned.

    Todd presented six major types of prototypes...
    1. communication
    2. gauge flexibility
    3. sell ideas internally
    4. market to customers
    5. work through a design
    6. testing

    ... and eight guiding principles for prototyping:
    1. "know your audience" (e.g., design, engineering, sales, CEO) and intent (what focus? what level of fidelity?)

    2. "plan a little, prototype the rest" (and keep options open through rapid, low-fidelity media)

    3. "set expectations" (perhaps the most important principle... use kickoff meetings to explain the design process and educate clients about what type of work they will see and how it's used)

    4. "you can sketch" (be bold in using sketching, don't be fearful of aesthetic, and help clients understand your process, and the time and effort it involves)

    5. "it's a prototype, not the Mona Lisa" (find the right level of fidelity for your purposes)

    6. "if you can't make it, fake it" (e.g., simulate--rather than engineer--ajax transitions)

    7. "prototype only what you need" (match to scenarios/usability test script, and be open to leaving out certain features/functions)

    8. "reduce risk--prototype early and often" (analogous to agile methods)

    Todd also walked through some benefits of prototyping with analog/paper tools (including post-it notes, index cards, transparencies, etc.). Paper prototyping can be extremely fast, isn't constrained to pre-built UI widgets, and encourages modification/annotation of designs. Participants created paper prototypes of a social photo/video player, and presented them for discussion.

    Key take-aways:
    The workshop encouraged me to remember the importance of sketching and generative prototyping, and revitalize my design research process. I've heard Bill Buxton and others wax poetic about sketching, but looking back at my notebook shows weeks can pass with nary a paper sketch in sight. Todd's points reminded me I can sketch a lot more often, and generate more ideas by doing so.

    Similarly, the value of a "design studio"-style review process was apparent, and I agree that it's underused in many cases. I also like the idea that design feedback should be framed to focus on "what's positive/effective about this design?" first, and then "what could be improved or extended?"

    I believe the admonition to "set expectations" and explain to clients the time and effort involved in generative prototyping is right on target, applicable to almost any situation where clients/stakeholders aren't deeply familiar with UX methods.

    Resources mentioned:

    Upcoming workshop: Designing for Efficiency!

    Dr. Deborah Mayhew, editor of "Cost-justifying usability" (among many other books) will be hosted by TriUPA on October 22nd! Register for her workshop ("Designing for Efficiency" now at: http://triupa.org/DesigningEfficiency

  • 04 Sep 2008 5:00 PM | Deleted user

    We are excited to announced the second event in TriUPA's new training series! These events will provide cutting-edge, industrial-strength, knock-your-socks-off UX training in TriUPA's four focus areas: usability testing, user research, interaction design, and information architecture.

    What: "Designing for Efficiency" -- a full-day workshop

    When: 9am - 5pm // Wednesday, October 22nd, 2008

    Where: Council for Entrepreneurial Development

    Cost: $125 (TriUPA members) / $100 (TriUPA sponsors) / $50 (students)

    How: Register here: http://triupa.org/DesigningEfficiency

    Capacity is limited--please register ASAP!


    About the Workshop
    This one-day course is aimed at anyone (developers, user interface designers, usability engineers, information architects, graphic designers, software end-users and end-user managers, marketers, trainers, etc.) who has an interest in helping their organization achieve end user productivity (i.e., efficiency) through the design of software tools.
    Coffee, drinks, and a full lunch will be served.About the Speaker
    Dr. Deborah J. Mayhew, internationally recognized consultant, author, speaker and teacher in software and Web usability engineering since 1981. Dr. Mayhew is known as an early pioneer in software and web usability testing and user interface design. Author of many books on usability and UCD.

  • 20 Aug 2008 5:00 PM | Deleted user

    Senior User Experience Researchers and Designers at The MathWorks (multiple positions).

    Come work at a great, stable company where:

    - The development organization understands and supports user centered design

    - User centered design happens on our products, our web site, *and* the internal tools our employees use to do their jobs

    - You can be part of a dynamic team of other usability specialists.

    - The company is profitable, growing, fun, and committed to changing the world with our products

    So what will you do?

    You will be responsible for providing user centered design activities related to several MathWorks product areas. You will work with teams to understand the user centered design needs of their projects and then develop creative solutions for meeting these needs.

    You will make recommendations to team members about what usability methods to use to answer their questions about users and design directions for their projects. You will work closely with the team members to help them develop user profiles and create task lists. You will help them create paper prototypes, and review online prototypes developed by others. If your skills lie in visual and interaction design, you'll take on design projects for your teams.

    You will run usability tests, conduct interviews, organize surveys, and complete any other usability assessments you think are appropriate. You will help the developers' record and interpret the results, and you will be responsible for making sure that the project team understands what users' feedback means. You will help the team decide what to do about feedback, and will provide input for design decisions based on that feedback. You will participate in documenting requirements and functional design specifications.

    Qualifications:

    - BA or MA in cognitive psychology, human factors, or related field, or equivalent experience

    - 4-8 years as a usability engineer in software development, with direct experience with a variety of usability methods

    - Knowledge of MathWorks products or Perforce a plus

    - Excellent interpersonal and communication skills.

    - Ability to balance needs of a large number of concurrent projects.

    All positions are located in Natick, Massachusetts.

    For more information or to submit your resume, please contact Amy Kidd, Manager of MathWorks Products Usability at akidd@mathworks.com

    ************************************************

    About The MathWorks:

    Join us in accelerating the pace of discovery, innovation, and learning in engineering and science. At the MathWorks, we cultivate an enjoyable, participatory, and rational environment that nurtures individual growth, appreciates diversity, encourages initiative, values teamwork, shares success, and rewards excellence.

    The MathWorks, creator of MATLAB® and Simulink®, was founded in 1984 and currently employs more than 1,800 people worldwide. The company has been profitable every year since its inception and is privately held.

    Come join us!

  • 16 Aug 2008 5:00 PM | Deleted user

    PUSHING BOUNDARIES IN INFORMATION VISUALIZATION:
    Using Virtual, Immersive and Interactive Technologies in Research & Practice

    The Carolinas Chapter of ASIS&T (cc:asis&t) is pleased to announce an upcoming workshop Pushing Boundaries in Information Visualization to be held at the Renaissance Computing Institute (RENCI) in beautiful Chapel Hill, North Carolina on Saturday, September 13, 2008. The focus of this workshop is on current and developing technologies to enable more effective collaboration within professional and research environments.

    PROGRAM GOALS
    1) Showcase some of the innovative uses of technology in terms of virtual and immersive environments for interacting with information

    2) Generate attendee discussion around the use, integration and evaluation of such tools (i.e. how do we evaluate the use of these technologies? how can research improve practice? how can practice inform research, etc.)

    WHEN Saturday, September 13, 2008
    9:00 am – 4:30 pm

    WHERE Renaissance Computing Institute (RENCI)
    UNC Campus – ITS Manning
    211 Manning Drive, Chapel Hill, NC 27599

    COST Free for ASIS&T members
    $50 non-members
    (ASIS&T student membership is only $40)

    REGISTER Online at http://www.asis.org/Chapters/carolinas/events/fall2008workshop.html
    Attendance limited to 45
    Payment must be received by Monday, September 8

    PARKING Ram's Head Parking Deck on Ridge Road north of Manning Drive; Dogwood Parking Deck, corner of Manning Drive and Hospital Drive, one block west of ITS Manning http://www.dps.unc.edu/maps/visitor/Visitor.pdf

    PROGRAM
    A number of researchers will demonstrate the ways in which they have been able to take advantage of current technologies in order to manage their collaborate projects and share research data using RENCI's facilities, including its high-tech Social Computing Room, an environment providing a full 360-degree display and allowing virtual, immersive, and interactive engagement for groups. Attendees may also experience haptic environments and multi-user online social environments that offer possibilities for further expanding virtual, immersive, and collaborative work.

    The program will feature a colorful mix of research projects ranging from electrical stimulation of the nervous system with cochlear implant, to scalable visualization of genealogy links, experiential look at the death penalty, visualizing activity on a busy website, and comparing human and yeast cell protein interaction networks. Attendees need not be familiar with the disciplines of these research projects – the program will expose you to the use of immersive and interactive technology across a range of disciplines and then encourage discussion about the possibilities.

    Breakfast, lunch and a delightful reception are included in the program – so please join us for this immersive and engaging program.

    asis&t is the Carolinas Chapter of the American Society for Information Science & Technology
    http://www.asis.org/Chapters/carolinas/ Join us on Facebook too

  • 24 Jul 2008 5:00 PM | Deleted user

    I am looking for two small software applications or modules to use in graduate and advanced undergraduate courses. Students will write documentation and online help for the applications and then test them. Of course, I can always look around for freeware or shareware utilities that have minimal or no documentation, but I would prefer to find "real world" applications where students' docs, help, and tests could actually prove valuable to someone. These assignment will occur in October or November. If you have a small piece of code for which you would like user documentation and some testing, please let me know.

    Thanks,
    Stan Dicks stan_dicks@ncsu.edu

  • 15 Jul 2008 5:00 PM | Deleted user

    We are excited to announced the first event in TriUPA's new training series! These events will provide cutting-edge, industrial-strength, knock-your-socks-off UX training in TriUPA's four focus areas: usability testing, user research, interaction design, and information architecture.

    What: Effective Prototyping: full-day workshop

    When: 9am - 5pm -- Monday, September 15th 2008

    Where: Council for Entrepreneurial Development

    Cost: $125 (TriUPA members) / $100 (TriUPA sponsors) / $ 50 students

    How: Register here: http://triupa.org/ EffectivePrototyping


    About this Presentation
    Are you interested in making prototyping a key part of your design prcess? Or do you currently practice prototyping and need some fresh ideas?

    This highly detailed, practical, and hands on workshop will provide a framework for creating and testing prototypes. We'll discuss what prototyping is, when to use it, when to use other methods, and what to expect.

    Todd will present eight guiding principles for prototyping and will perform a hands-on demonstration of several techniques. In addition to an overview of how and when to use prototyping in the IA/UX process Todd will also provide some techniques for the more seasoned veteran.

    About the Speaker
    Todd Zaki Warfel is a Principal and Founder of Messagefirst, a Philadelphia-based design research consultancy, where he blends research and design to evolve products in innovative and beautiful ways. Todd is a dynamic speaker and storyteller by nature. He is an active speaker and member of a number of industry communities and organizations, including the Information Architecture Institute, Interaction Design Association and Usability Professionals' Association.

    Todd's clients have included Albertsons, AT&T Wireless, Bankrate, Bank of America, Citi, Comcast, Cornell University, IntraLinks, The Hartford, LA Times, Motorola, Palm and SBC.

    Todd currently lives in Philadelphia and blogs at toddwarfel.com. His upcoming book, Practical Prototyping: A Practitioner's Guide to Prototyping from Rosenfeld Media, will take a hands-on approach, enabling you to develop prototypes with minimal muss and fuss. The book will discuss how prototypes are more than just a design tool by demonstrating how they can help you market a product, gain internal buy-in and test feasibility with your development team. It is anticipated to be available later this year.

    For more information about Messagefirst, visit http://www.messagefirst.com

  • 19 Apr 2008 5:00 PM | Deleted user

    The partners of Sidhe Communications, LLC will present the first in a series of organic search marketing classes beginning on May 17th, 2008 at the Raleigh School of Communication Arts Digital Circus from 8:30 a.m. – 12:30 p.m. Seating is limited to 20-25 participants, so reservations must be made in advance. Cost is $200. Visit http://www.sidhecommunications.com and click the link to download a registration form. Payment can be made by check or Paypal. A command of standard written English and good writing skills are required.

    Elizabeth Kirwin will provide an overview of best practices for writing for the web, and discuss the basics of keyword writing strategies that optimize content for organic search. Sarah Benoit will review the importance of keywords studies, offer an overview of keyword research, and step participants through a keyword research exercise. The course is designed to be interactive. Participants will be asked to bring a list of 10-15 keywords and a website writing task in need of completion.

    To register download the application form at http://www.SidheCommunications.com.

  • 19 Mar 2008 5:00 PM | Deleted user

    Forwarded from HFES Carolina Chapter:

    Faculty from the College of Design at NCSU have graciously offered to give a collection of presentations next week at NCSU. They are interested in sharing their research and design ideas with the HFES community.

    Time: Thursday, March 27, 5:30-8:00pm
    Location: Kamphoefner Hall, College of Design complex, Burns Auditorium, NCSU

    There will be a reception (with refreshments) in the lobby area of the Burns Auditorium from 5:30-6pm.Professor Haig Khachatoorian will moderate this event. Presentations will begin at 6pm and will include the following:

    • Bryan Laffitte / Associate Professor & ID (Industrial Design) Dept. Head - "Visualization as a Tool for Collaborative Innovation"
    • Percy Hooper / Associate Professor & Director of I D Graduate Programs - "Invention, Innovation & Design : Transforming Propositions to Products"
    • Bong-IL Jin / Associate Professor - "The World Traffic Safety Design Competitions"
    • Dr. Sharon Joines / Assistant Professor - "Ergonomic Interventions for Ultrasound Technicians"
    • Tim Buie / Assistant Professor - "Game Design : Designing the Interaction Experience"

    Each presentation will last approximately 20 min. and there will be a question and answer session to follow.If you plan to attend the reception, please let Miranda Capra know so that adequate refreshments are available.

    Dave Kaber, HFES Carolina Chapter President

    Miranda Capra: mcapra@humancentric.com

  • 04 Mar 2008 5:00 PM | Deleted user

    Registration is now open for The Voices That Matter: Web Design Conference in Nashville!

    Check out the great lineup of speakers and sessions. TriUPA members can use the User Group Discount Code, WD2MAL5 to receive $200 off the Core Conference. If you register before May 2, you'll get the Early Bird price of $1095, in addition to the user group discount of $200, bringing your price to $895.

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